28 May 2012

Storytelling Workshop with Iain McCaig, Notes


I recently returned from Kansas City, Missouri, where I attended the Spectrum Fantastic Art Live (SFAL) event. The event was relatively small—being the first organised by Spectrum—which made it very intimate and personal. The cosy size also meant that it was easy to meet, learn and share ideas with some of the best contemporary illustrators and concept artists, including Mike Mignola, Phil Hale, Iain McCaig, Andrew ‘Android’ Jones, and BROM. SFAL will hopefully become an annual event, so I highly recommend following it on Twitter and Facebook to stay informed.

The lineup up of artists at Spectrum Fantastic Art Live was incredible, going beyond the headliners featured above to include, among others: Sterling Hundley, James Gurney, Paul Bonner, and Gregory Manchess.

The talk that I will remember most was Iain McCaig’s visual storytelling workshop. If you ever have the opportunity to attend one of Iain's workshops—GO!—because his hyper-energetic personality and extensive experience are sure to inspire. As artist William Stout wrote:
"Iain's infectious enthusiasm is extremely dangerous. In less than an hour with McCaig, the people in his presence soon begin to believe they can do anything."
The workshop was particularly useful for me at this very moment in my career, as I’ve just begun working on my first full-length video game for which I must write a story; something I've never done before.